9:15:15 , Don't you struggle with a total of 22% reduced life recovery rate ? If true and this stat's value explicitly depends on another stat (e.g. Otherwise these spells will pass IN ADDITION to spells that pass all of the other filters. In other words, the amount of time spent at Min Stacks. Custom rules for which and in which order to pick targets for applying this effect in the specified area. Astral would only match Astral spells). Miss chance for Damage effects. If true, will only match spells with at least one helpful effect (heal or ally buff). If specified (non-zero), only dismiss this many instances of this pet instead of all of them. This is a multiplier e.g. This condition can delay that until later in the buff, but it will not delay if doing so would reduce trinket overlap with the buff. If true, delay this spell if using it now would put it on cooldown for the entire execute phase. the cast will show up with one spell ID, the damage with another, and a buff applied with yet another. It is removed from the simulator and display if have it. Leave blank for better performance if there is no cast time. This immediate tick does not interact with the tick schedule or other properties in any way. Should be a number between 0 and 1, e.g. If true, delay this spell if using it now would put it on cooldown during an upcoming AoE phase. For Save Value effects: by default, Save Value effects will create a single global value. someone at 19% or 20% health. Draxran 2021. A persistent spell is always executed with the Player as the actor, and needs to be usable without a target. Code name of the talent required to use this entity. Usually the spell school filter must be an exact match (e.g. This must match in addition to whichever AoE mode is chosen. Display name for the NPC spawned by this spell. If true, becomes a priority queue where the largest value is always at the head of the queue. 8:11:06 , rahsaan 2021. Leave blank for specs that don't dual wield. | d20HeroSRD For a stacking shield, the max amount it can stack to. 11. Allocate a Notable Passive Skill in this cluster, then this Mastery becomes available to allocate in the cluster. Check this to attach to hostile targets instead. If you give this trigger a (unique) ID, then other triggers can reference it and share the chance/cooldown/etc. This makes sure that the simulator is responsive to continuous power gains without polling. For example, if they naturally have any Evasion Rating, or if you bench craft flat Evasion Rating (bench crafting %increased won't give it any Evasion Rating if it doesn't already have any, however). For an enchant this must be the (usually 4-digit) enchant ID. Rare, handles a special case: if true, only modify the cooldown of one of the affected spells at random, skipping spells that aren't cooling down. auto attacks: the first time this action is encountered, it is never checked again. This is not commonly needed, used mainly for ramping buffs, or special cases where stacks can be removed but only down to a non-zero threshold. Check this to allow multiple Timer instances to be created and run simultaneously without reseting any already-running timer. : 144-81-18454 | 2015--0971 The type of resource (rage, energy, etc.) True if a Buff or Periodic Damage/Heal effect's stats/damage should be multiplied by the current stack count. Will favor targets without these HoTs/DoTs, or with little time remaining. Make sure this is GLOBALLY unique. Crit chance for Damage and Healing effects. '30% Rule' is how most new DoTs work. If specified, this action list will start when this condition is met. The maximum number of stacks for a Buff or Periodic Damage/Heal effect. If true, will only match spells with at least one damage effect (direct or periodic). For Timers: by default, Timers will attach to the player or pets. Only relevant if using the Save for Execute or Save for AoE options. 50% would be 0.5. The default value is Player, meaning triggers only fire when the current actor is the player. e.g. | 13th Age SRD If true, this damage effect is considered off-hand damage, which can impact things like which procs get associated with this effect. If the custom condition is passed on the first check, then this action will repeat indefinitely on cooldown. In general, each check of the action list will start from the top and work down until an action is found that can be executed. This makes sure that the simulator is responsive to continuous power gains without polling. Duplicate reports on Reddit may be removed. 'Stack' will only increase stack on refresh, not modify tick or duration. Can also be negative to reduce a stat. the DoT effect from Chi Explosion only happens if at least 2 chi was spent. If true, if this buff is refreshed, use the 30% rule to extend the duration of the buff. How much to increase or decrease the tick frequency of the affected periodic damage effects. How long to suspend the repeater when one of the above spells is cast. If the spell itself has Required Set Bonus set, this is not necessary. It is removed from the simulator and display if don't have all of these conduits. If AoE mode is Chain and this is -1, will chain until it can't find another target to hit. Healing formula for Heal or Shield effects. Each target is checked with this filter, the first match becomes the current target. A custom condition that must be met to execute this action. This pet will not attack the same target that any of these pets are attacking. If provided, the number of uses of this spell is the number of times that the 'use' spell ID was used. Defaults to 1 if left blank, changing this is rare. If the ID corresponds to an actual spell in the game, this will be maintained automatically by Team Robot. a pet could cast a buff that buffs its master instead of itself. Automatically maintained. Ah interesting. All specified soulbind abilities are required for this action. If true and the player is melee, only triggers on effects explicitly flagged as triggering ranged items. The zone created by spell suppression diminishes the power of any other spell that is cast from within its area of influence. At the moment this is only evaluated once at the start of the simulation. Get our in-game addon for quickly loading your character, managing gear, and more. The time between ticks. Once an interrupt condition is met, the mode adjusts the timing (e.g. If specified, only allies of these types are tried as potential targets. If true, do a partial tick at the end if the duration is too short to fit another full tick. Multiplier for a critical hit's final Damage, defaults to TotalCritDamageMultiplier. shadowlands legendary effects. Normal buffs are only recalculated on apply/refresh. This is used to deal with trinket use lockouts in cases where they would delay each other, and favor the better trinket. | GumshoeSRD The condition for turning this switch off. Display icon. If the spell itself has Required Talent set, this is not necessary. required for a pet to use this ability. A persistent spell is always on, e.g. The target or targets that this effect applies to, e.g. for a Resource effect. If specified, the named pet should execute this action instead of the current actor. Must not have the specified covenant in order to use this action. If true, this action will only be tried on the target that will die the soonest, and is in-range and targetable. Press question mark to learn the rest of the keyboard shortcuts. If true, this effect will be hidden on reports. True if this spell is channelled on a target, and should thus stop the channel if the target dies, goes away, or out of range. The game has two different kinds of crit damage modifiers that combine differently, these are the more confusing ones because the tooltip generally shows half of the actual value. For a spell this should be the spell ID that appears in logs for the cast events of this spell. Automatically maintained. Only necessary if the value of this buff at a given stack is not always the same, and not a function of another stat like Mastery that is explicitly referenced in the buff stat's formula. The maximum age of an entry in the queue. Check this to save a unique value with the currently active friendly unit (player or pet). this is a pet ability where each pet has its own cooldown. Starting the cooldown on this spell will start a cooldown on all spells with the same category for this spell's Category Cooldown (sec). By default, allies are checked in order by most to least injured, with a little 'fuzz' because humans can't reliably tell between e.g. Cannot be modified after creation. Used with Cooldown Category, this is how long any other spell in the same category is locked out when this spell goes on cooldown. If true, this Damage or Heal effect will not hit the primary target, only secondary targets. Only necessary if a spell has a special, spell-specific critical damage multiplier. Overrides the parent Spell ID with a different Spell ID, usually corresponds to an actual spell ID in-game. Amount of pet power (energy, focus, etc.) gideon planeswalker planeswalkers expditif jugement origines wizards For classes with passive power regeneration, a threshold of power at which to turn this switch off. ID of a required conduit for this ability. Suppression was rumored to be a mastery coupled with the Stifle summoner spell, but, like the summoner spell it modifies, was never implemented into the actual game. It is removed from the simulator and display if don't have it. It is rare to change this to something different than the current actor (Self). a Buff Effect, you need to use the Effect's Code Name in functions like HasBuff. If the effective caster level has been reduced below the minimum required to cast the spell, the affected caster may attempt a caster level check (DC 5 + your caster level) at his unmodified caster level. The amount gained/lost is specified by Stacks per Application, and the starting stack is specified by Min Stacks or Max Stacks depending on the direction. True for an attack that can be blocked if attacking from the front (only really used by tanking simulations). If this spell has a dynamic cooldown (e.g. Condition used to filter all active pets, return true to allow the pet or false to skip. Will favor targets without these buffs, or with little time remaining. If AoE mode is Chain, this is how far it can jump between targets. The radius in yards for an AoE Damage or Heal effect, or for a Spread DoT effect. Turn this on for rare cases where it is calculated on impact (Frost Mages). 19,2 for the tier 19 2-piece bonus. | Dungeon World SRD At the moment this is only evaluated once at the start of the simulation. If true, will only match spells affected by CDR: most actively-cast spells with a cooldown. In WoD and earlier, all RPPM procs had a very high chance to trigger at the start of a fight. If the spell itself has Required Conduit set, this is not necessary. Chance to trigger on the associated event. If more than one pet with this name is currently active, they will all execute the action. Leave blank for better performance if there is no channel time. For Save Value effects, All means that one value is saved for all targets; Current means that a separate value is saved for each target; Specific means that a value is saved only to a specific target. Amount of time to delay before ramping starts. The time until the first tick of this Periodic effect. Not as relevant anymore but for most spells the crit chance is a percentage of actual hits rather than all casts. If true, this action will only be run once: if built-in conditions are satisfied (have enough power, spell is ready for use, etc. Run unlimited free simulations and contribute to the global network. some buffs are multiplicative, others are additive. The maximum number of units to which this effect can be applied. For Timers: by default, Timers will attach to the player or pets. Note that things like checking if a spell is ready or if you have enough power to use it are built in - you do not need to duplicate such logic. An extra condition that must be met in order to execute this effect, e.g. For Pet Conditional mode, will only try pets of this kind. Type of action. For display only. You see the evasion right below the 20% quality? For example, if a 6th-level cleric attempts to cast searing light from an area affected by an 8th-level witchs spell suppression, the effective caster level of the clerics spell would be reduced to 4th level. If true, also modify the total duration of the cooldown (rare). Must not have the specified set bonus in order to use this action. True for an attack that can trigger item effects that trigger only on ranged abilities. Reference the ID of another trigger, and share the trigger chance logic with that trigger. | d20PFSRD | : | 152 14 This is rare: set to true if the maximum number of charges can change over the course of a fight. If no secondary target is available, the action is skipped. If true, this will be hidden from autocomplete in the editor. If true, this damage effect is considered a weapon attack, which can impact things like which procs get associated with this effect. TriggerSpell is the name of the trinket being tried, can be used to customize logic per-trinket. If true, will only match spells with at least one periodic effect, and will only match periodic effects if targeted at an effect directly. 'Exclusive' is a special mode mainly for Storm, Earth, and Fire. 3:50:53 , Non-detrimental implicits in scourged items. The spell's cast and/or channel to begin. If specified, this effect only applies to spells that pass the provided filters. A special behavior useful for e.g. It also opens up some extra built-in condition options. It is removed from the simulator and display if have any of these soulbind abilities.